Publications: Mark Coeckelbergh

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Coeckelbergh, M. (2007). Violent computer games, empathy, and cosmopolitanism. Ethics and Information Technology, 9(3), 219-231. DOI: 10.1007/s10676-007-9145-3

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Coeckelbergh, M. (2009). Virtual moral agency, virtual moral responsibility: On the moral significance of the appearance, perception, and performance of artificial agents. AI & Society: Knowledge, Culture and Communication, 24(2), 181-189. DOI: 10.1007/s00146-009-0208-3

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Coeckelbergh, M. (2011). Virtue, Empathy, and Vulnerability: Evaluating Violence in Digital Games. In K. Poels, & S. Malliet (Eds.), Vice City Virtue: Moral Issues in Digital Game Play (pp. 89-105). [5] Leuven [u.a.]: Acco Academic.

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Feys, S., & Coeckelbergh, M. (2017). Voor extra werkelijkheid: hier swipen. DeMorgen

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Wackers, G., & Coeckelbergh, M. (2008). Vulnerability and imagination in the Snorre a gas blowout and recovery. World Oil, 229(1), 33-41.

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Coeckelbergh, M. (2016). Vulnerability to Natural Hazards: Philosophical Reflections on the Social and Cultural Dimensions of Natural Disaster Risk. In P. Gardoni, C. Murphy, & A. Rowell (Eds.), Risk Analysis of Natural Hazards: Interdisciplinary Challenges and Integrated Solutions (pp. 27-41). [3] [Cham]: Springer.

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Coeckelbergh, M. (2011). Vulnerable Cyborgs: Learning to Live with our Dragons. Journal of Evolution & Technology , 22(1), 1-9.

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